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Archive:

  Friday, May 21, 2004

Half-Life Mappers Mail List
posted by MJCS-gTFC- @ 17:50:46 | Category: Half-Life


Source: VERC

We've created a new mailing list for Half-Life mapping discussions. You can subscribe to the mailing list here:

http://list.valvesoftware.com/mailman/listinfo/hlmappers

Feel free to spread the word. Thanks.

Eric Smith
Valve

Hitachi Offering 5,000 Free Exhibition Passes
posted by MJCS-gTFC- @ 17:49:43 | Category: The CPL


Source: The CPL

Hitachi Global Storage Technologies, the award sponsor of the $100,000 Counter-Strike tournaments at the summer and winter CPL events, is offering 5,000 FREE admission passes to the large exhibition area of the Cyberathlete® Extreme World Championships.
The free exhibition passes are being offered exclusively at this special [url=https://www.thecpl.com/register/?page=freepass&eventid=6online registration page[/url].
For more information on the Cyberathlete® Extreme World Championships visit www.cplextreme.com

CrackerJack Level Design
posted by MJCS-gTFC- @ 17:03:22 | Category: Hosted Sites


Source: CrackerJack Level Design

Hey guys, another update . Abandoned is in Beta 2 stage atm, were doing some editing in lighting in parts and such. It is comming along very nice, expect some updates very soon.

Nightwatch level designing is probably the most fun I have ever had, very few limits and awesome texures equal a great time. I wish I could show you some images but unfortunatly its not going down like that. Heh. : P

In other news, 2d_Chris and Nay have released Custom CS maps, De_Dam and Cs_Pipeline. Some of the best CS maps I have seen in a long time, you can check them out here: http://nay.cscentral.com

In more news, I have joined the Ghost Ops mod, it is futuristic HL1 mod, they have asked me to help in the mapping department so I of course said yes . I was playing through the alpha today and was quite surprized about alot. The special effects (Particle system rendering of water shooting up as you shoot it, night vision and texture sounds for bullet ricoche.) Just amazing check out the mod here: http://www.ghostopsmod.com

LGW Not Discontinued
posted by MJCS-gTFC- @ 16:56:32 | Category: Half-Life 2 Mods


Source: The Last Great War

The LGW Developement Team Regrets to announce that there has been a temporary halt in production. We appologize for any confusion. Production will resume shortly.

HI Update
posted by MJCS-gTFC- @ 16:55:00 | Category: Hostile Intent


Source: Hostile Intent

As you can tell, we are getting close to our next release. Everyone is working at a feverish pace to bring this build to the community.

This update we bring you some more work in progress images.

First up some shots from Cillham. He has brought some new life to his map hi_twilight...



Check out the shadowing in this one...




The 2D/3D team has reworked the zastava m-76 scope recticle.



They have some great stuff coming. We have already seen the new Mac-11 and MP5?s, plus there is a bit more...

Here's one more image showing the casings and magazines.



I would like to remind everyone that we are still looking for some help on the development team and accepting applications for build testers.

Stay tuned, we have more to come...

Weekly Update #5
posted by MJCS-gTFC- @ 16:49:14 | Category: Half-Life 2 Mods


Source: Black Dragon

This week’s update will not feature any media. Instead, it has come to my attention that there were a number of little bits of information that I have withheld without realizing how important they were. As a result, I would like to mention some of these points today.

However, I would like to start off by welcoming two new members:

George = Animator

George is an extremely eager individual. His attitude matches perfectly with the strong energy that is present throughout the team, not to mention the fact that he has proven he has some awesome animation skills.

ALE = Mapper

We finally have a mapper. ALE seems very interested in this project and I am sure he will be a great help to the team as a whole.


Ok, now we will move on to the information. I will start off by actually explaining what “Black Dragon” means. In the story, the main character will be a member of a Unity Special Forces Unit called “The Black Dragons”. As you can imagine, the title is meant to stress the individualism that will be present throughout the game. We will be showing a number of different sides of this character.

Additionally, though there will be a lot of emphasis put on action and strategy in this game, there will also be RPG features as well. This will only be felt in the character development. Essentially, there will be moments throughout the game where the player will have the ability to roam a base or ship and interact with the characters on it. This will result in solid relationships being built with some characters and rivalries with others. Essentially, the conversations will effect how characters will react to you in the field and in future conversations.

This is it for today’s update. We always look for feedback from the community, so please share your thoughts. Thank you and see you next week.

  Thursday, May 20, 2004

Half-Life Radio Tonight
posted by MJCS-gTFC- @ 19:20:09 | Category: Half-Life Radio


Source: Half-Life Radio

Tonight is SCI-FI Thursday on Half-Life Radio! Our live show tonight will begin at 8pm EST (1am GMT). Tonight we have several guests, news about Half-Life 2, and SCI-FI!

We will be broadcasting live from GamesNET! If you would like to chat with us live during the broadcast, make sure you have a GamesNET account. Chat server: irc.GamesNET.net. If you do not have an IRC client, just click on the 'CHAT' link from the top navigation. See you tonight!

Colossus Media Update
posted by MJCS-gTFC- @ 16:55:38 | Category: Half-Life 2 Mods


Source:

Here is a render of the Gatling Tank.



It has two 30mm Gatling Guns, and will only be available to the Robot side.

--------------------------------------------------------------------------------

Colossus is also looking for affaliates for the website,
so if you would like to be affaliated with Colossus, please feel free to e-mail Colossusmod@hotmail.com

  Wednesday, May 19, 2004

Hostile Intent Update
posted by MJCS-gTFC- @ 21:19:37 | Category: Hostile Intent


Source: Hostile Intent

Here is another in a series which show off the addition of bullet casings, dropped magaizines, and the pixel shader.

Half-Life Radio Tonight!
posted by MJCS-gTFC- @ 19:16:38 | Category: Half-Life Radio


Source: Half-Lfie Radio

One of our guests is the guy who wrote the BADGER song! He's from the www.badgerbadgerbadger.com website! Meet the man himself! We're back from E3 and rested! LIVE SHOWS RESUME! Our live show tonight will begin at 8pm EST (1am GMT). Tonight we have several guests, news about HL2, and a E3 followup. We will be broadcasting live from GamesNET! If you would like to chat with us live during the broadcast, make sure you have a GamesNET account. Chat server: irc.GamesNET.net. If you do not have an IRC client, just click on the 'CHAT' link from the top navigation. See you tonight!

DoD v1.2 Shipping Via Steam
posted by MJCS-gTFC- @ 18:47:07 | Category: DOD


Source: Steam

Day of Defeat version 1.2 will be shipping today via Steam. The release will feature tweaks and enhancements stemming from community feedback. For more information, please visit www.dayofdefeat.com.
    Changes
  • Bazooka is now a selectable class

  • Increased garand accuracy ( 0.019 -> 0.016 )

  • Increased bullet penetration by 10%

  • Increased mg bullet penetration ( factor 0.75 -> 0.65 )

  • Reduced K43 recoil ( 0.15 -> 0.13 )

  • Reduced greasegun recoil to match thompson ( 0.5 -> 0.4 )

  • Reduced FG42 recoil to match BAR ( 1.3 -> 1.0 )

  • Reduced Bren recoil to match BAR ( 1.3 -> 1.0 )

  • Reduced Enfield aim penalty to match K98

  • Increased K98 and Enfield recoil ( 1.0 -> 1.5 ) to match garand

  • Improved Enfield accuracy

  • Rewrote recoil system and tweaked all recoil amounts to match old values

  • Increased movement accuracy penalty on Enfield to match K98 ( 0.1 -> 0.15 )

  • Improved Springfield re-zoom behavior

  • Improved prone garand butt / bayonet animation

  • Lowered standing view height from 28 to 22 units above player origin

  • Reorganized slots, primary weapons are all in slot 3

  • Improved grenade (straight down when prone) behavior

  • Improved helmet of allied carbine classes behavior

  • Dropped weapons reset their attack times

  • Improved player yaw / gaityaw

  • Improved default font scoreboard behavior

  • Reset and reload all client env models when demo recording starts

  • Improved %s in saytext behavior

  • Improved unbreakable glass func_breakable behavior

  • Improved minimap userinfo change on the server behavior

  • Players suiciding after taking DMG_BLAST damage no longer play explosion death anim

  • Improved players sprinting from prone behavior

  • Optimized particles

  • Optimized cvar lookups

  • Optimized minimap drawing

  • Optimized player model drawing

  • Removed unused effects and sprites

  • Removed Movewith

  • Removed lightning and extra unused weather features

  • Removed cutscenes

  • Removed w_ models for weapons that can't be dropped

  • Improved names starting with # behavior

  • Increased number of custom objective icons per map to 6

  • Label in class select menu shows class limit and how many are in that class

  • Class menu now omits banned classes and greys out full classes

  • Removed hint message on bazooka /piat /pschreck pickup

  • Various other improvements

    Additions

  • Added entity lookup hash to speed up searching for entities

  • Added new blood hit effect

  • Added mapinfo text files that can edit map properties - ban specific classes and remove spawned bazookas

  • Added print warning message if map tries to load too many client_env_models

  • Added K43 butt smack

  • Added new cvars and commands (see readme.txt for full listing)

Half-Life Radio Tonight!
posted by MJCS-gTFC- @ 11:31:10 | Category: Half-Life Radio


Source: Half-Life Radio

We're back from E3 and rested! LIVE SHOWS RESUME! Our live show tonight will begin at 8pm EST (1am GMT). Tonight we have several guests, news about Half-Life 2, and a E3 followup.

We will be broadcasting live from GamesNET! If you would like to chat with us live during the broadcast, make sure you have a GamesNET account. Chat server: irc.GamesNET.net. If you do not have an IRC client, just click on the 'CHAT' link from the top navigation. See you tonight!

LGW Discontinued
posted by MJCS-gTFC- @ 08:26:41 | Category: Half-Life 2 Mods


Source: HL2 Grounds
Source: The Last Great War

Once again the forums were wiped, I dont know how as I just came back a few days after everything went down hill. Apparently Ronan Hayes deleted them on his webaccount without consulting anyone. Our webdesigner, Gh0st, disappeared, and NC|7, my replacement leader also disappeared. Leaving the mod in the dark, without a leader or any form of organization while I was gone.

It's been a great year or so, and we're sorry to let you down, after a large team that worked so hard for so long, its sad to see a few idling members bring it down.

Goodbye, and goodluck to all,
Mith

  Tuesday, May 18, 2004

Water Wars mod
posted by MJCS-gTFC- @ 19:30:36 | Category: Half-Life Mods


Source: Water Wars

Finally all the weapons are finished. The Blade render you see is the second melee soaker for the mod. The Gooper render shows off the soaker that shoots slime.
We need one more dedicated mapper to join to make 2 maps for the release. Towards the end of the month you will see some movies and testing will begin next month towards the end. In closing I show you the final two Water Wars weapons for the mod.

Mechmod
posted by MJCS-gTFC- @ 17:05:31 | Category: Half-Life Mods


Source: MechMod

Jason has been busy coding in new Alpha Bomb effects using his particle system and sprites made by SSJS. Check out these two brand new screenshots for charging and firing an alpha bomb respectively:



We also have brand new smoke trails for the homing missiles and the wasted missile, and here are three brand new screenshots to show off the new trails:




Do note that these are unaltered screenshots straight from the game to your screens, the glowy effect that you see is the CG pixel shading effect that Jason implemented. Our new modeller Va$h2k4 has also made his first model for MechMod which will make it's way into our first release. The following model is titled MK-II Monster, and it is a heavy duty mech from the Robotech series:



More updates coming soon, keep watching our forums and homepage!

Wacky Wednesday
posted by MJCS-gTFC- @ 08:18:44 | Category: Half-Life Radio


Source: HL Radio

We will have Wacky Wednesday this week on Half-Life Radio. We are taking a couple of days of rest and will resume live shows on Wednesday. We have a big show for you, so join us on Wednesday starting at 8pm EST (1am GMT).

  Monday, May 17, 2004

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Live Interview with CPL President
posted by MJCS-gTFC- @ 21:50:51 | Category: The CPL


Source: The CPL

The Team Sportscast Network (TsN) online show "In The Crosshair" will conduct an interview with CPL's president tonight at 8:30PM Central. You can listen to the "In The Crosshair" live via streaming audio.
Here's a quote of the TsN press release: "A special and exclusive interview with perhaps one of the most influential persons in the competitive gaming world today: CPL and CAL President, Angel Munoz. Angel will be joining the Crosshair team for a special interview to discuss the upcoming Summer Championships as well as a report card on the state of competitive gaming in general."
The interview will start at 9:30pm EST, 8:30pm CST and 6:30pm PST. The show starts an hour earlier.
Visit www.tsncentral.com for a list of servers, and login early to reserve your spot. You'll need Winamp 2.9 or above to listen to the show.
TsN, an online broadcast and media organization, delivers audio content in the form of online community interactive shows that discuss new games, competitive leagues, as well as upcoming tournaments worldwide. Shows discuss a wide range of topics of interest to both the passive “for fun” gamer, and the professional and aspiring professional “hardcore” gamer.

Codename Gordon Released
posted by MJCS-gTFC- @ 19:24:09 | Category: Steam


Source: Valve

Codename Gordon, a new side scrolling adventure through the Half-Life universe, has been released for all Steam customers. Created by Nuclearvision Entertainment, Codename Gordon takes players through dozens of levels inspired by Half-Life and Half-Life 2, challenges players to a slew of puzzles, and showcases many of the familiar creatures in an all new, 2 dimensional playing field. For more information, please visit www.steampowered.com.

Over 900!
posted by MJCS-gTFC- @ 11:37:49 | Category: Site News


I just noticed while posting the last news item...HLGaming has reached its 900th news post! 100 more and its the 1000 news post celebration. New things are to be added to the website so stay tuned. Also check out the Message Boards.

PHB Update
posted by MJCS-gTFC- @ 11:33:59 | Category: Half-Life 2 Mods


Source:Project Hull-Breach

The current design document is now online and accessible via the Design menu at the lefthand side. There is plenty more to put in here but I thought it good that everyone can see what we have so far. Next the about page will be simplified and the weapon progress page will be made available.

Beta 1.2 patch - Mantis - Staff Shuffle
posted by MJCS-gTFC- @ 11:30:42 | Category: Half-Life Mods


Source: Earth Special Forces

Here is your first update since the release of beta 1.2..wee! First I would like to mention that we are planning to release a quick patch sometime this week. The patch will take care of the blocking exploit as well as many other bugs found since the release. Thanks to a nifty new tool called Mantis Bug Tracker both harSens and Pcjoe have been knocking out bugs left and right (just check out Joe's dev!). You can check out the bug tracker at http://bugs.esforces.com.

Today we made revisions to the team and testing staff. Concerning the team; Ultraq has been dropped after being MIA for months; Metro-tek/TCiccarelli has also been left the ESF team for his absenses due to medical reasons. On a positive note, we have picked up Zack as a win32 application programmer. Besdies that, there has also been some shuffling with the testing staff. You can check out the active beta testers in the staff section of the site.

HL2 Impressions
posted by MJCS-gTFC- @ 11:27:11 | Category: Half-Life 2


Source: Gamehelper

Valve was kind enough today to show the progress of their much anticipated sequel to one of the best PC games ever---Half-Life 2. The demo wasn’t so much for showing off earth-shattering news about the gameplay, but rather just to give folks an idea of their progress since last E3, and for the developers to show snippets of some of their favorite moments from beta testing as well as give hints about the beginning of the story. Valve’s Eric Johnson, of Valve, was on hand to provide explanation for the scenes we were about to witness.

Hacker Arrested?
posted by MJCS-gTFC- @ 11:24:48 | Category: Half-Life 2


Source: HL2 Grounds

One week ago the arrested presumed Phatbot Entwicker Axel G. respectively "Ago" was obviously working at full capacity with the programming of the Trojaners. It time for various activities remained, about break-downs in stranger of systems. After searches of heise on-line "Ago" was considerably involved in the spectacular source code theft of the PC play Halflife 2. Indications for its co-operation are even in publicly accessible Chatlog files.

In September 2003 the code in the InterNet, geklaute by servers of the US-American Halflife manufacturer valve, had been published. Valve does not have the long expected play until today into the sales to give . When indicated reason for the fact that the SOURCE code did not only betray the most important bases and software techniques, but also an inadvertent knowledge jump provided for Cheatern, which want to provide advantages opposite other players in such Multiplayer Games. After information of heise on-line numbered US-American determination authorities the developed damage on more than 100 million US dollar.

The End of All begins...
posted by MJCS-gTFC- @ 11:20:03 | Category: Half-Life 2 Mods


Source: modDB

The End of All is going to be an all original mod for HL2... of course it's going to be and FPS game.. but it's also gonna be greatly focused on a horror aspect... basically ideas are still being worked out by me... for sure it's definantaly gonna have a 1 player and multiplayer modes... but I can tell you that chances are that your going to pee your pants at multiple points in the game ..... Tho I myself won't really be able to do any hands on work till I get a better comp, but I can tell you all that i'm going to be trying to do some concept art (even tho my ability to draw sux ... lol)... but in this mod I really wanna focus on a stong horror factor... heck, if someone has a heart attack playing this mod, then I will know that my job here is done....

At E3
posted by MJCS-gTFC- @ 11:17:20 | Category: Half-Life Radio


Source: HalfLife-Mods

As many of you know Half-Life Radio, Half-Life Source, andHalfLife-Mods.com went down to e3 to do live interviews. Well you can see many of the images from you see are from e3 here.

NMRIH Update
posted by Sandizzle @ 01:10:03 | Category: Half-Life 2 Mods


Source: No More Room in Hell

Here is a media update from us over at NMRIH.




From left to right: older Ford model, modelled by wRy, female player whom will be one of a selection of characters, modelled by Turk, the AR-15 modelled by Finchy, and a 2-way walkie talkie, modelled by Fiblah, skinned by Stab, which will be used in game to justify voice comm.

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