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Archive:

  Tuesday, July 15, 2003

The Specialists Teaser
posted by gimpinthesink @ 21:28:48 | Category: General


The Spesialists have released a 640x480, 28 second teaser animation that was created by 3D_Mike. Its well worth 3MB download aswell although it's not ingame footage.

You can get it here

Admin Mod 2.50.56 released
posted by MJCS-gTFC- @ 20:29:42 | Category: Mods


Taken from www.adminmod.org

Admin Mod version 2.50.56 has been released. The main goal of this release is to bring support of VALVE and STEAM IDs, which are used in DoD Retail and CS 1.6. Password encryption now works under Linux and Windows and also supports MD5 hashes. Admin Mod will now convert script binaries between Linux and Windows format on the fly when loading them.

Please note that while this lets you load Windows scripts on a Linux server and vice versa this does require a conversion on each loading of the script (i.e. each mapchange). It is thus recommended to still convert the script binaries offline with the AMX converters. But it will prevent crashes that resulted from using the wrong format. The AMX converters have been updated to work with the new file format that came with the update of the Small scripting engine to version 1.8.4. If you still have old versions of the converters, download the news version from the Tools section on the download page.

This version also includes some minor bug fixes and other changes. The MySQL version has better support for encryption with MySQL PASSWORD(). Please make sure to read the Change Log or the NEWS file in the package.

There is one known issue with the default adminmod.cfg file. The default maps_file line is incorrectly set to maps_file "" instead of maps_file 0 to turn the maps_file off. Pleas check and correct this if you encounter problems.

Last Great War Interview
posted by gimpinthesink @ 17:36:19 | Category: General


Avid Gamer have interviewed the Last Great War team leader Mith.

Audio Is your mod more comparable to, say, Battlefield 1942 or Day Of Defeat?

|LGW|Mith some may say we're a hybrid mix. We're going to have a bunch of our own unique elements. Hard to sum up in a few sentences, we'll be an infantry-based realism TC with vehicles as support and transportation. No player aircraft are planned, and some things we have the others dont off the top of my head is iron sites, muzzle velocity, and a new twist on stamina/health.

SvenCo-op Update
posted by MJCS-gTFC- @ 10:13:37 | Category: Mods


A full list of current changes in the upcoming Version 3.0 of SvenCo-op has been posted on http://www.svencoop.com/. The list includes only changes made since the last public release, and does not include features that are still in development, so there'll be a few more before 3.0 ships... there are currently well over 100 items, however. A large percentage of these features have not been previously disclosed.

Features
- Opposing Force Grunts added, including Torch (explodes when fuel canisters damaged), Medic (heals players and allied humans), SAW, and Normal grunt types. Friendly and Hostile versions of each type are available.
- Shock Trooper Spore Grenade added
- Added Black Ops Osprey Helicopter
- New entity: env_spritetrain
- Free Roaming option for mappers - Monsters can roam a level that has info_nodes
- Friendly monsters can follow players with the +USE key
- Blood effects are now clientside
...
AI/Monster Changes

- Monsters now target the Osprey Helicopter at either one of its engines.
- Monsters now duck and cover from Rockets.
- Human grunts can use/abandon controllable turrets (func_tanks) of their own volition, as necessary
- Monsters will now attack enemy barnacles that have prey
- Fixed issue with Sniping Male Assassins reloading if schedule failed
...

more on their website

Download HL2 Media
posted by MJCS-gTFC- @ 00:58:31 | Category: Steam


Go to here to download the file that is available from Steam.

Bumper Cars 1.3
posted by gimpinthesink @ 00:27:40 | Category: General


Bumper Cars have released another version with lots of new fixtures and additions

Changelog:

- Hud alerts (in the chat area) shows which power-up you have and how to use them.
- Bomb Power-up Added: You explode taking all those around you with you.
- New map bc_elevator
- Power-up alternation changed to 3 seconds
- Different glow color for every power-up
- Fixed minor scoring bug

You can get it here

Eric J Interview
posted by gimpinthesink @ 00:12:36 | Category: General


HalfLife2.net Has interviewed Eric J of Valve

Here's a little bit:

^Tal^Vano: If we are making a mod and have a character which has a Different face from a human being, Do we have to animate our own lip synch's?
ErikJ: Yes, you would.


for the full interview head over to there forums

  Monday, July 14, 2003

HL2 Video on Setam
posted by gimpinthesink @ 23:41:39 | Category: Half-Life 2


The first Half-Life 2 video to be released on Steam is now available.

It is part of the 22 min E3 video that has the G-man in it but it is higher quality.

So if you have Steam I recommend getting this video just to look at it in all its glory.

Water Wars Update
posted by gimpinthesink @ 00:22:34 | Category: Mods


Water Wars have had a big update to show off some pics of a test build of a CTF level and the freeze effect.

You can find the screen shots here

STATSmeow 1.1b
posted by gimpinthesink @ 00:06:58 | Category: General


STATSmeow 1.1b has been released

Heres what it is and what it does

"STATSmeow is a little program that collects your stats as you play DoD. Its almost like Statsme except that it's all stored on your computer so you don't have to go onto a server/website to view your stats. It works on all servers and doesn't effect your ping/fps at all.

You can have multiple player profiles, and can view your overall stats without connecting to the internet. STATSmeow is very accurate and can display the stats from all your games combined and also from separate games you recently played. STATSmeow uses legal commands that are approved by all gaming leagues. It is NOT detected by VAC, Cheating Death, WWCL, or any other client/server side plug ins. "


Changelog:

- Added FG42 (scoped and bipod) Stats
- Added 'Lines Chatted' Stats
- New Launcher program automatically saves stats for you -(No more pushing F12 !!!!)
- The symbols < > " ? | : / \ * are now accepted in names
- Made GUI more convenient
- Fixed the .30 Cal & Bren bug

and you can grab it from here

  Sunday, July 13, 2003

Cheating Death 3.3.1
posted by gimpinthesink @ 23:41:10 | Category: General


United Admins have released v3.3.1 of Cheating Death

Changelog:

- Added new injection method for Day of Defeat retail.
- Fixed engine detection.
- Fixed problems with CS/DoD for some users.
- Fixed false [15] codes.
- Fixed false code[46] with DoD mod version.
- Fixed low FPS for some ATI Radeon users.
- Improved FPS.
- Fixed C-D icon showing in taskbar even when minimized.
- Fixed C-D window not minimizing on Windows XP.
- Changed the challenge

You can get it here

Got files?
posted by MJCS-gTFC- @ 23:14:23 | Category: Site News


Got Files?...but need them hosted somewhere? Well look no further we are now accepting file hosting for files big or small. e-mail news@hlgaming.com with a link to the file (just put it up on geocities for a bit or something) or get on irc.gamesnet.net #hlgaming.com and dcc send me it.

End of the Remote Compile System
posted by MJCS-gTFC- @ 22:14:36 | Category: Other




Hello there Half-Life community,

I have bad news for all RCS users. I'm closing down the service. I've hosted the service for almost two years, but now that Half-Life 2 has been announced, it's time to quit. Half-Life 2 will contain distributed compile tools, meaning that you will be able to compile with virtually anyone. This ofcourse will render the RCS useless.

The Half-Life 1 community may still need this service after the release of
Half-Life 2, but I'm not able to keep the service up for a shrinking group
of people. Another reason is the fact that I'm done studying and ready for a real job. I simply won't have the time anymore for keeping the service going and enhancing its features.

But why this news post? I'm not just giving up on the RCS. I hope there's
someone out there who's willing to continue this service for the Half-Life
community. Or maybe some mod-team who is willing to setup something like this.

Kami Interview
posted by MJCS-gTFC- @ 21:15:42 | Category: TFC


I am on a roll today. Here is another interview of kami from banzai maps click here.

HLGaming.com: What is your favorite HL mod and why?
Kami: TFC by far because it is quite tongue-in-cheek and has a great atmosphere. TFC was the initial mod that hooked me to online game play and I’ll never forget that. I suppose i also like the cartoon aspect of it in that the characters don't have to look realistic or have realistic attributes, everyone's just there to have fun. i also love the team-based game play of TFC... i haven't found anything quite like it in any other mod I’ve come across
HLGaming.com: How do you come up with these ideas for such great maps?
Kami: Films, books, other games, TV, dreams... absolutely anything. For example, aliens (one of the best trilogies ever) were a big influence for colonyx and planet3c and tomb raider was an influence for artifact. Obviously as a mapper I like to add my own twists to the theme and surprise people. I get inspiration from absolutely anything and try to incorporate real-world structures/ideas and my own imagination into the maps I make.
...

Click here for the entire article.

Jobabob Maps Part 2
posted by MJCS-gTFC- @ 18:37:30 | Category: General


Check it out over at Jobabob Maps

I have also been able to interview Jobabob (his first interview ever) and have uploaded it to the website.

HLGaming.com: What's inside your head for mapping?
Jobabob: Flowing Venetian canals, most of world war 2, prefabs, large outdoor areas, a random jumble of ideas that came to me in dreams and a total disregard for how people will view the map. I map for myself alone, purely for the joy of mapping.
...

For more on this interview please check out the interview right here.

Jobabob Maps Part 1
posted by MJCS-gTFC- @ 18:33:54 | Category: TFC




Overlord is based on (incase you haven't guessed), the Normandy beach landings, specifically the days immediately before, during and after.
Capture point one is based around the night before the d-day landings, where troops parachuted behind enemy lines to assault key targets, in this case, an axis seaside base. The allies must infiltrate the base and 'capture' the grappling hook in order to ascend to the higher levels of the base and destroy the main objective, two seaward facing guns.
Capture point two is the landing and the omaha beach itself the next morning, where the allied objective is to move up the beach and break the seawall with a detpack. After this they must move the flag into the axis base and onto the capture point in the basement.
Capture point three is set in a town a few days after the landings that was bombed the previous night (Caen), with some of the fires still raging in the areas hit. The allies must move through the town through several choke points and then place the flag on the capture point at the top of a hill to win the game!
Taken from the readme:
Attack, Defend, Normal and reverse Capture the Flag. Overlord is all of the above, a large 'theatre of war' map for tfc based around the overlord campaigns before, during, and immediately after the D-Day landings.

Screenshots
Download

New interviews
posted by MJCS-gTFC- @ 13:22:30 | Category: Site News


I was going through the old archive backups of the site and i found some interviews that were never posted along with the old design of the site (I will post that at a later date). Here is the link to the interviews page. You might like it. http://www.hlgaming.com/community/interviews.php.
Also i just recently intervied K-Dub of the SecurityServices team for Gamesnet, so head on over and read up on the hype.

  Friday, July 11, 2003

Steam 2.0 Launches
posted by MJCS-gTFC- @ 22:43:36 | Category: Steam


The Steam Beta is entering its final phase, and is now open to the public. To enter this beta, simply download and run the 500K installer. Steam, a broadband platform for the deliver and management of digital content, currently features a variety of Valve games including Counter-Strike 1.6, which introduces the new riot shield, the official CS bot and more. For more information, visit www.steampowered.com.

  Thursday, July 10, 2003

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SecurityServ Information
posted by MJCS-gTFC- @ 00:36:01 | Category: Other


I have had the honor to get an interview with K-Dub the head developer of SecurityServ a new services bot for GamesNet still in development stages.

HLGaming.com: What is the purpose for SecurityServ?
K-Dub: The prupose of SecurityServ is to reduce the dramatically rising level of spam and advertising on GamesNET. As owner of #Script I have seen hundreds, if not thousands, of people ask for anti-spam or anti-advertising scripts, and I have seen tons of good ideas. SecurityServ's aim is to take all of those great ideas I've seen over the years into a single "God-like" bot which can handle the networks top channels.
For more information head over to http://www.hlgaming.com/community/int_securityserv.php

Hybrid Theory Interview
posted by MJCS-gTFC- @ 00:04:31 | Category: Half-Life 2


http://www.halflife-files.com. has released a new interview of the Hybrid Theory:
"Timmay: Thank you for doing this interview with HalfLife-Mods.com. Please introduce yourself, and tell us more about your role in the development of the mod.
Donkey81: I’m Donkey81, director of Raw Digital Entertainment and project leader of Hybrid Theory. In English: I do a bit of everything, and ensure that the whole project runs smoothly.

Timmay: What other mods have you worked on?
Donkey81: Prior to Hybrid Theory, Raw created Solo Operations (under the guise of Zero Development), which can be found on this month’s (August 2003) PC Gamer UK disks. I’ve also done a bit of work on a mod called Sex, Drugs and Beer Can, as a mapper."
To read the rest please go to http://www.halflife-files.com/E/article.php?77.255

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