Half-Life 2 | Half-Life | File Archive | Community Forums | Free Hosting 
Half-Life Gaming.com - One Series, Years of Entertainment - #1 Resource for Half-Life  Welcome, Guest Viewer.
 Session: N/A; Visits: First Visit!

 
Currently Unavailable.
HLGAMING
 News & Events
  • Current
  • Submit
  • Archive
 Features
  • Reviews
  • Creative
  • Interviews
  • Links
  • Newsletters
  • Downloads
 The Website
  • Forums
  • Contact Us | IRC
  • Hosting/Hosted
  • Credit/Staff
  • Legal Info
HALF-LIFE 2 & MODS
 Half-Life: 2
  • Introduction
  • Characters
  • Life Forms
  • Vehicles
  • Weapons
  • Screenshots
   ป Concept Art
   ป In Game
 CS: Source
  • Introduction
  • Teams
  • Weapons
 DOD: Source
  • Soon
HALF-LIFE 1 & MODS
 Half-Life: 1
  • Introduction
  • Weapons
  • Life Forms
  • Screenshots
  • Help Center
   ป Cheats | Console
 Blue Shift
  • Introduction
  • Weapons
  • Life Forms
 Opposing Force
  • Introduction
  • Weapons
  • Life Forms
  • Screenshots
 Counter-Strike
  • Introduction
  • Teams
  • Weapons
 Condition Zero
  • Introduction
  • Teams
  • Weapons
 Day of Defeat
  • Introduction
  • Teams & Weapons
 Natural Selection
  • Introduction
  • Weapons
 TF Classic
  • Introduction
  • Player Classes
News & Events
Latest Files
The Website
Archive:

  Friday, April 29, 2005

Steam - April 29th Update
posted by MJCS-gTFC- @ 16:55:25 | Category: Steam


Source: Steam

This week we're going to be talking about some Source-based projects from folks other than Valve.

The team over at Plan of Attack released the first version of their game, which focuses on strategic team game play, where the players on each team are presented decisions at the start of each round that impact the flow of the game. Here at Valve we got a chance to play the game before it was released and had a lot of fun playing with their development team. Congratulations to their entire team for getting it out the door, and we're looking forward to watching it evolve over time. Head on over to their website to download and play the latest version.

Another interesting Source-based game has been announced today. The Alien Swarm team launched a new site showing off the Source version of their game, and IGN has the first preview up on their page. We're all looking forward to seeing what their team can do with their game using Source.

Lastly, we promised some new media on the Counter-Strike: Source version of de_inferno this week, but we didn't quite have enough time to get everything together. We're now shooting for getting that done next week.

Valve and Vivendi Universal Games Settle Lawsuit
posted by MJCS-gTFC- @ 16:47:25 | Category: Valve


Source: Steam

Bellevue, WA and Los Angeles, CA - April 29, 2005 -- Valve and Vivendi Universal Games (VU Games) today announced the settlement of a pending federal court lawsuit filed by Valve in August 2002. The parties have resolved their differences, and the settlement provides for the dismissal of all claims and counterclaims. Under the settlement agreement, VU Games will cease distribution of retail packaged versions of Valve's games, including Half-Lifeฎ, Half-Life 2, Counter-Strike™, Counter-Strike: Condition Zero and Counter-Strike: Source, effective August 31, 2005.

Additionally, VU Games has notified distributors and cyber caf้s that were licensed by VU Games that only Valve is authorized to distribute Valve games to cyber caf้s and grant cyber caf้ licenses. Cyber caf้ operators that were licensed by VU Games have also been notified that any license agreement from Sierra Entertainment, Vivendi Universal Games or any of their affiliates or distributors that may have granted rights to use Valve games in cyber caf้s, whether written or oral, is terminated.

  Thursday, April 28, 2005

Caliber - Media Release
posted by MJCS-gTFC- @ 23:13:23 | Category: Half-Life 2 Modification


Source: modDB
Related: Caliber

The Caliber Mod team is proud to present our second major media release! As usual, we have included another killer video that shows off some of the basic gameplay elements and abilities within the mod. In this video you can see the energy shield ability (you'll know it when you see it) as well as the secondary fire modes on some familiar and new weapons. Watch it, it's awesome!


Also check out our Caliber Engine Test 2 Video showing some interesting in-game action:
[CHECK WEBSITE FOR DOWNLOAD LINK]

A note to those with serious talent who want to work with a serious mod team: we are looking for additional team members. If you think you have what it takes, please visit http://www.calibermod.com/openings.php

Also, we will be providing early beta test slots to outstanding people who actively contribute to our forum community (with posts and feedback). So if you are interested in playing Caliber before anyone else, sign up and post! http://www.calibermod.com/forums

For more info about the mod, please visit our About, Story, and Vamin pages on our website located at www.calibermod.com

Battletech: Mobile Infantry - Small Media Update
posted by MJCS-gTFC- @ 23:08:07 | Category: Half-Life 2 Modification


Source: modDB
Related: Battletech: Mobile Infantry

The team has been hard at work, and we are closer to releasing a beta, just a few more animations, a few more tweaks and we will be ready to go.

New player models by Prall!

We have an opening for a animator, please email admin@battletechmi.com if you are interested.

Mist Mod - Update
posted by MJCS-gTFC- @ 23:05:48 | Category: Half-Life 2 Modification


Source: Mist

Evening, mates! Our apologies for keeping ye in the dark for so long on the production of Mist Mod, however rest assured we have been very busy at work preparing Mist for ye landlubbers. Here are a few photos from two locations on the Mist Isles, mapped for ye by Neoptolemus and Nexus, honored deckhands aboard the Mist crew.




The first set of photos are from the Sunset Caverns, a coastal chain of caverns that the Cursed Pirates have been using to store their treasure in. The Cut Throats have found the Cursed Pirates secret lair, and are invading from their sloop that shall be harboured in the bay, which will be revealed at our next progress report along with some more detailed photos of the lustrious treasure inside the caves. This will be the first presented map of the Capture the Booty game mode, which will be highlighted in our next crossing.

The second map is the abandoned ghost town, now known as Lost Souls where it is rumoured that a hidden treasure map lies within the haunted church on the island. The Cut Throats and the Black Buccaneers have become aware of its existance, and will fight to the death in this Deathmatch style map for the rights to the map. Beware though, the town is still inhabited by the ghostly spirits that once inhabited this tropical town, so be ready for some 'spooky' happenings out there.

Lastly, we have a preview for our next spotlight map, currently named 'Lighthouse,' which will be a 'Conquest' map.

We would like to put the call out for any Character Modellers out there, who would be interested in working aboard our ship. Our lead Character Designer Jackal Hit is doing an excellent job bringing our piratey designs to life, and would be very pleased to have a first mate of his own to help out. If you fit to the following preferences:

-Experience creating high detail Character Models.
-Extensive knowledge of a 3D Modelling Program such as 3D Studio Max 7 or XSI: Softimage.
-Ability to work off Concept Artwork.

The following skills are appriciated:

-Ability to model or unwrap 3D models.
-Experience creating custom skins for the Source engine.
-Experience working on a previous mod team.

If ye feel like hopping aboard, please contact us at anonymousity@mistmod.com. Thats all for today, stay tuned for updates on our Capture the Booty and the unique Plunder gamemodes coming soon.

Hostile Intent - 1.4 Released
posted by MJCS-gTFC- @ 23:00:48 | Category: Hosted Site


Source: Hostile Intent

Well guys the time has come. It's a little early I know, but like an excited school boy we just had to let this one loose. We have mirrors to come, so if you have trouble downloading, keep checking back!!!!

1.4 FULL INSTALLER
DOWNLOAD - Provided by Half-Life Gaming

1.3.5 to 1.4 UPDATE PATCH
DOWNLOAD - Provided by Half-Life Gaming


1.4 Linux FULL INSTALLER
DOWNLOAD - Provided by Half-Life Gaming


1.3.5 to 1.4 Linux UPDATE PATCH
DOWNLOAD - Provided by Half-Life Gaming

And now for the Gravy, Here is an exclusive KRaTTe 1.4 Comic:

Plan of Attack - New Version Released
posted by MJCS-gTFC- @ 22:42:23 | Category: Half-Life 2 Modification


Source: Plan of Attack

Change Log:

BUGS
  • Fixed "unconnected killed unconnected" bug

  • Auto team balance is now working

  • Fixed inability to join a team due to mp_limitteams

  • Fixed inability to sprint at start of round

  • Fixed ability to "quick-throw" 2 grenades

  • Fixed ability to throw grenades without fully playing the "pulling the pin" animation

  • Fixed ability to change teams without respawning

  • Fixed player disconnect problems with in-game map and messaging

  • Fixed various map exploits in light


WEAPONS
  • Slightly reduced sniper drift for lower level snipers

  • Slightly increased accuracy for all weapons

  • Adjusted all view model origins

  • Fixed several animations


NEW
  • All new weapon sounds - for everything!

  • Added team win/lose messages at the end of the a game, instead of the scoreboard

  • Voice communication is supported

  • Added ability to change name in Options menu

  • Basic text binds for team commands

Dystopia - Update
posted by MJCS-gTFC- @ 09:13:59 | Category: Half-Life 2 Modification


Source: Dystopia

Over the weekend members of Team Dystopia and the testing team piled into my house for a development LAN. The focus of the weekend was play testing and bug squishing. I can report back that it was very successful. Having our PCs set up in the same room allowed us to track down a couple of long standing issues, once we worked out the causes Ted quickly squished the bugs.

A lot of work went into detailing and touching up sections of Termi's map, Dys_Vaccine. Caliban also spent time creating custom animations for our nifty movement system, as well as setting up environment maps for the character models. While Bioxeed was treating our ears to a taste of his latest Dystopia track, I hammered through a bunch of php code to generate even more stats from the server logs. The stats system piggy backs onto the excellent code Epicar has written to dump out all sorts of interesting information at the end of each round.

To celebrate the success of Dystopia Dev LAN #4, we have two new wallpapers. The first was painted by DaaDaa and shows off the Corporate Medium model. The second is a high quality render of Church's Punk Medium model.

Also for your viewing pleasure is an in game screenshot snapped during last night's playtest session:

  Wednesday, April 27, 2005

Stargate: Total Conversion - Soon
posted by MJCS-gTFC- @ 20:24:24 | Category: Half-Life 1 Modification


Source: StargateTC

Hi SGTC guys !
No, despite the news title, StargateTC 1.0 won't be release today... I can see from here your disgusted heads.

However, this news wasn't made only to do you dream, then to despair, but indeed to tell you the mod release date.

So, I say to you StargateTC 1.0 will be downloadable on Thursday, April 28th !
As for the Linux server version, it will be available two days before.
Remember : the server version don't allow you to play StargateTC 1.0, it only contains necessary files to create a server on Linux.(/i]

Like when the b๊ta 1.2 was released, the download URL will be given before on IRC, then on the site, please don't come on IRC only for the release, come on right now ! The IRC community hasn't to be neglected.
Come many !

/!\ Warning - Giant contest /!\
The StargateTC development team has the honnor to annouce the content for "who will have the mod before the others ?" !
The goal is there :
That which will discover the SGTC 1.0 setup size about 10 Ko (only multiplayer) will get this jewels.
To take part in the contest, there is no registering, just come on IRC to give your answer and your mail, one attempt per person, no flood will be tolerated.

The ones who will win will receive a mail which contains a link to the mod, a lot of hours before the official release.

And to finish this news, screens of two new maps, sg_xxx by Bad Lieutenant and sg_yyy by REX.

  Tuesday, April 26, 2005

Steam - Half-Life 2: Deathmatch Update Available
posted by MJCS-gTFC- @ 22:11:21 | Category: Steam


Source: Steam

An update is available for Half-Life 2: Deathmatch. The update will be applied automatically the next time you launch Half-Life 2: Deathmatch.

Half-Life 2: Deathmatch
  • Fixed an exploit in dm_runnoff where players could repeatedly call in airstrikes

Citadome - Help Wanted
posted by MJCS-gTFC- @ 17:56:25 | Category: Half-Life 2 Modification


Source: Citadome

You might ask yourself: What is Citadome?

Well, Citadome is a singleplayer, survival horror game. We are creating a diverse and unique game, with huge cityscapes to immerse the player in. Thanks to the power of the SOURCE engine we can deliver some ground breaking visuals, that will bring this game and it's eerie yet fantastic world to life. The storyline is incredibly in-depth and jam-packed with surprises and twists that will keep the player interested and captivated. As for the creatures, we are building a whole new ecosystem in which each species of creatures needs each other to live, like a circle of life. Every creature is being designed to have its own functions, qualities, traits, abilities and will interact with the player in different ways and levels depending on the creatures passive or agressive moods. Besides the singleplayer aspect of the game, a multiplayer version is being thought up and under tight wraps. More information on the storyline can be found on the CITADOME website here.

Progress is moving forward steadily. Every teammate is providing excellent quality work and putting in their share of ideas and designs.
However, the CITADOME Development Team needs help. We are sending an all-out public announcement in an attempt to recruit valuable members who will add more richness and depth to our current 12-manned team.

We are seeking talented people to fill in these positions:

CODERS
We currently pocess one coder, but we are looking for more coders to engage in teamwork to tackle tough coding assignments. Full tech details, resources and information will be provided to those coders who qualify and are chosen.

SKINNERS
We are currently only searching for organic skinners. Organic skinners tasks include, but are not limited to: -Skinning creatures and NPCs according to what the Mod Leader and Lead Concept Artist/Art Direction believe is suitable to add more depth and realism to the game. Knowledge of unwrapping, and normal mapping/bumpmapping a plus.

ANIMATOR
We are currently searching for any people that involve themselves with model animation. Their tasks would involve creating realistic animations for creatures, NPCs, and weaponry.

CONCEPT ARTIST
Any Concept Artists that qualify and are chosen will assist the Lead Concept Artist with design duties as well as Art Direction. Concept Artists will provide rough drafts, sketches, inked versions and/or painted versions of creature, vehicle, npc, level and weapon designs.

So, head on over to our website and apply today! You will never know if you have the quality and skills we are looking for until you apply today for our incredible team! Also, head on over to our spanking-new FORUMS on our website and start the chatter!
For more information, go to: www.CITADOME.com

Be on the lookout for updates on the progress of our mod soon!

Thank you for your time,
The CITADOME Development Team

Hostile Intent - Change Log
posted by MJCS-gTFC- @ 16:52:48 | Category: Hosted Site


Source: Hostile Intent

We have quite a bit happening this week here at Hostile Intent.
One of the first things we should mention is our interview over at hl2online.com featuring Talon, Bic-B@ll, Biotek, and myself, swatman. Many thanks to Dabaz and his staff. We wish them much success.

Now for the great and powerful changelog for 1.4. It's not all that we would of liked to have done, but HIPR will take over from here.
1.4 Changelog:

New and updated maps:
  • [NEW] hi_basque

  • [NEW] hi_downed

  • [NEW] hi_efreeti

  • [NEW] hi_khartoum

  • [UPDATED] hi_aurora

  • [UPDATED] hi_colombia

  • [UPDATED] hi_congo

  • [UPDATED] hi_croatia

  • [UPDATED] hi_deadbolt1

  • [UPDATED] hi_deadbolt2

  • [UPDATED] hi_depot

  • [UPDATED] hi_hotel

  • [UPDATED] hi_jungle

  • [UPDATED] hi_majesty

  • [UPDATED] hi_offshore

  • [UPDATED] hi_russia

  • [UPDATED] hi_twilight

New weapons:
  • [NEW] FAMAS

  • [NEW] Sig552

  • [NEW] USP .45 Tactical

  • [NEW] Colt 1911

  • [NEW] Makarov

  • [NEW] Cougar Suppressed

  • [NEW] Glock Suppressed

  • [NEW] Smoke grenades

New and updated weapon models:
  • [NEW] AK-47

  • [NEW] AKS74U

  • [NEW] m16a2

  • [NEW] m4a1

  • [NEW] PSG-1

  • [NEW] m76

  • [NEW] SPAS-12

  • [NEW] m67

  • [NEW] RGD5

  • [UPDATED] Remington

  • [UPDATED] Cougar (further)

  • [UPDATED] Glock (further)

  • [UPDATED] mp5 (closer)

  • [UPDATED] mp5sd (closer)

  • [UPDATED] Flashbang

Updated player animations:
  • [UPDATED] Pistol Stances

  • [UPDATED] Rifle Stances

  • [UPDATED] SMG Stances

  • [UPDATED] Sprint Animations

  • [UPDATED] Walk Animations

  • [UPDATED] Strafe Animations

  • [UPDATED] Jog Animations

  • [UPDATED] Crouch Animations

Bug fixes, adjustments, and other updates:
  • [NEW] We have a manual! (manual.html)

  • [NEW] Many new weapon firing and reload sounds

  • [NEW] Many new sprites (frag explosion, weapon HUD, muzzle smoke)

  • [NEW] Added cvar cl_lowendsmoke 1/0 to control smoke sprite quality

  • [UPDATED] Main menu splash screen

  • [UPDATED] Grenades now give off flashes of light

  • [UPDATED] Grenades are now only primed 1.3 seconds into the animation

  • [UPDATED] Decreased ladder movement sound and speed

  • [UPDATED] Minor damage, recoil, and reload time adjustments to the weapons

  • [UPDATED] If spec_teamonly is enabled, opposing team's data is not visible and death messages are disabled while spectating

  • [UPDATED] Weapon changes can now be made at the start of the round before firing within the timelimit set by mp_spawnperiod

  • [UPDATED] Updated various game files: decals.wad, materials.txt, settings.scr, user.scr hostile.fgd, default server and client config files

  • [UPDATED] Added a 1.25 second delay before player can raise sights after going prone

  • [UPDATED] Observers now have nightvision

  • [UPDATED] Bullet penetration distance depends on weapon power and the strength of the material being shot

  • [UPDATED] Player now joins a team immediately following the team VGUI menu, instead of after equipment selection

  • [UPDATED] Flashbangs can no longer be cooked (the 2 second fuse starts when the player throws)

  • [FIXED] Shotguns now fire the appropriate number of pellets

  • [FIXED] Suppressed weapons no longer have firstperson or thirdperson muzzleflashes

  • [FIXED] Advance button on team and equipment VGUI doesn't cause primary attack anymore

  • [FIXED] spec_mode 3 no longer gets around spec_forcefirstperson

  • [FIXED] Team switching no longer gets around kit restrictions

  • [FIXED] Players can no longer exploit to spawn in opposing team's spawn area

  • [FIXED] It is no longer possible to get a double-win in one round by completing objectives and killing the opposing team

  • [FIXED] Holster and deploy weapon animations should now be functional

  • [FIXED] Menu text now fits the VGUI

  • [FIXED] Removed player count from team selection menu and added ability to see the scoreboard over the VGUI

  • [FIXED] Weapons no longer click multiple times after the magazine is emptied (exceptions: Cougar, USP, Makarov)

  • [FIXED] "Objective X is not complete!" message is no longer shown to players on the defending team when using an objective that depends on another being completed

Many talented community members also contributed to Hostile Intent 1.4. The team would like to thank the following individuals for their work:
  • Fearfisch and Meltdown for the Makarov

  • C.R.E.A.M. for the weapon sounds

  • Celt for the AKS74U model

  • Darkstorn for the m67 skin

  • HardCoil for the updated splash screen

  • Netman over at DSSGhq.net for the test server

  • Kulfaangaren for the Linux testing

There are countless individuals who contributed time and effort to making Hostile Intent a great game and its community a great place. To all those who put their time into this, thank-you.

The HI team would also like to thank the beta testing team for their incredible hard work over the prolonged 1.4 development period. Many of them contributed content for official release in the form of new sprites, updated maps, and models. Without these guys 1.4 would not exist, and we would like to extend them our greatest thanks for being our strongest supporters and most vicious critics.

The good people over at ktrain.net run Campaign Night, an event dedicated to helping new players learn to play Hostile Intent. If this is your first time downloading HI, we highly recommend you attend the event on Mondays at 6:00 PM EST. It's an absolute blast, you can meet some great people to play with, and is a great way to learn your way around the game. It runs for a few hours and usually covers a few maps. Be there!

Additionally, it's worth noting that there were a number of maps produced over the course of 1.4 that did not make the final release due to quality or playability issues, but these may see the light of day someday in the future in the form of a custom maps release...

I guess this is the most important part of the whole news update..... THE RELEASE DATE!
That's right, we have finally set a date for release and it is this Friday 4/29/05. If all goes as planned we will see a release to the mirrors early on friday morning and to the public sometime in the late afternoon or early evening.

  Monday, April 25, 2005

Page [1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166]

Steam - Half-Life 2: Deathmatch and Source Engine Updates Available
posted by MJCS-gTFC- @ 23:52:29 | Category: Steam


Source: Steam

An update is available for Half-Life 2: Deathmatch and the Source Engine. The update will be applied automatically when your Steam client is restarted. The specific changes include:

Half-Life 2: Deathmatch
  • Added new map, dm_runoff

Source Engine
  • Moved default Steam port to 27009 (UDP) from 27030. Use -steamport to override this setting

Head-Humped - Media Update
posted by MJCS-gTFC- @ 08:36:43 | Category: Half-Life 2 Modification


Source: modDB
Related: Head-Humped

We have been working hard here, for the past few weeks getting everything together, and in working order. Our Modeler Z2, has been working very hard and has produced three new unskinned renders for us, and included are animated gifs of two of the weapons.

Please note, these weapons are not textured, the different colors are there to show different parts easily.

More information can be found at our Website, or our forums.

Perfect Dark - Update
posted by MJCS-gTFC- @ 01:20:42 | Category: Half-Life 2 Modification


Source: Perfect Dark

First let me talk about our new coder, XoD :
He's 20, and he likes video games (who doesn't here ? ), practicing kayak, rollers and moto ! He comes from Bretagne and he wants to be a video game programmer.
Welcome XoD !

Then, our former-leader Mynautor gave up his status and I'll replace him as a leader. It is a great honour and I hope I'll lead this project to its end.

And last, I announce that we need 3D animators (for the weapons in a first time) and sound creators in order to realize the sound environement of the mod.

See you later !

HOSTED SITES
Science and Industry
S&I: Central

Get Hosted!

ARCHIVED SITES
Abandoned Level Design
Borg Wars
CrackerJack Level Design
Dracten
Day of Defeat Editing Center
Hugh Level Design
In Limbo
Mystic MDT Level Design
RavenGT Graphic Artist
Resident Evil: TEB
Snow-War
Sprays
Trapt Level Design
Vercon Level Design
AFFILIATES

Link Us!
Half-Life Gaming & Mods

Site Sponsors
edgenetwork
edgefiles

Related Sites
DIPRIP
Half-Life 2 Mods
Insurgency
Want your button here?
Contact MJCS for more information.

SUPPORT US
Sponsored by BFG Tech!
Mod Database Top 100
ADVERTISEMENTS
DEVELOPED ON ALIENWARE Proudly Sponsored by UGO Networks and Alienware Inc.
Copyright ฉ 2000-2010 edgenetwork.org.  All Rights Reserved.
Generated in 0.09916s, 19 (206.71KB) Scripts, 8 SQL Queries (0.96%)