| ambient_fade |
100 |
Set in-game distance where ambient
sounds fade.
|
| ambient_level |
0.300 |
Set ambient sound level.
|
| bgmbuffer |
4096 |
Set CD audio buffer size.
|
| bgmvolume |
0 |
Enable CD audio.
|
| cd |
|
'cd stop' stops CD music. 'cd
loop X' plays track X. (1-16 on HL CD)
|
| hisound |
0 |
Enable high-quality sound (1=22kHz,
0=11kHz).
|
| loadas8bit |
0 |
Forces low-quality sounds if
set to 1.
|
| nosound |
0 |
Disable all sounds if set to
1.
|
| room_delay |
0 |
3D sound variable (specific
function not known).
|
| room_dlylp |
2 |
3D sound variable (specific
function not known).
|
| room_feedback |
0.520 |
Echo feedback level.
|
| room_left |
0.010 |
3D sound variable (specific
function not known).
|
| room_lp |
0 |
3D sound variable (specific
function not known).
|
| room_mod |
0 |
3D sound variable (specific
function not known).
|
| room_off |
0 |
3D sound variable (specific
function not known).
|
| room_refl |
0.900 |
In-room echo level.
|
| room_rvblp |
1 |
3D sound variable (specific
function not known).
|
| room_size |
0.060 |
3D sound variable (specific
function not known).
|
| room_type |
18 |
3D sound variable (specific
function not known).
|
| snd_noextraupdate |
0 |
Disable other sound system checks.
If you have sound trouble, try setting to 1.
|
| snd_show |
0 |
Show sounds as they get played
if set to 1.
|
| soundfade |
[parameters not known] |
set sound fade properties.
|
| soundinfo |
|
Display stereo channels, samples, samplebits,
speed, DMA, and sound channels.
|
| soundlist |
|
Display list of sounds loaded in memory.
|
| stopsound |
|
Stop current sounds.
|
| suitvolume |
0.250 |
Set HEV suit voice volume.
|
| s_2dvolume |
0.880 |
Maximum 2D sound volume. (May be A3D only.)
|
| s_a3d |
0 |
Enable A3D support.
|
| s_automax_distance |
30 |
Set distance for maximum sound volume.
|
| s_automin_distance |
2 |
Set distance for minimum sound volume.
|
| s_bloat |
2 |
Trick to scale polys to fill in gaps, if any.
(A3D 2.0)
|
| s_buffersize |
65536 |
Set sound buffer size.
|
| s_disable_a3d |
|
Disable A3D support.
|
| s_distance |
60 |
Adjusts in-game distance units to meters. The
higher this number, the closer the sound is. Range is 0 to infinity.
|
| s_doppler |
0 |
Adjusts doppler effect. Range is 0-10.
|
| s_eax |
0 |
Enable EAX support.
|
| s_enable_a3d |
|
Enable A3D support.
|
| s_geometry |
1 |
Enables sound geometry rendering. (A3D 2.0)
|
| s_max_distance |
1000 |
Max distance from player before rolloff is no
longer applied. Range is s_min_distance to infinity.
|
| s_min_distance |
8 |
Min distance a sound is from player before rolloff
is applied. Sounds closer than s_min_distance are at max volume. Range is 0
to s_max_distance.
|
| s_numpolys |
200 |
Setting this to 0 is the same as turning s_geometry
off. Valid range is 0 to infinity. (A3D 2.0)
|
| s_occfactor |
0.250 |
Transmission value of matter. Less sound passes
thru objects at lower values. Range is 0-1.0.
|
| s_occlude |
1 |
Enable sound occlusions. (A3D 2.0)
|
| s_refdelay |
4 |
Delay between sound and nearest reflection.
Range is 0-100. (A3D 2.0)
|
| s_refgain |
0.400 |
Adjust gain on each sound reflection. Range
is 0-1.0 (A3D 2.0)
|
| s_reflect |
1 |
Enable sound reflections. (A3D 2.0)
|
| s_reverb |
1 |
Enable reverb.
|
| s_rolloff |
1 |
Adjust rolloff (when rolloff is increased, the
effects of distance on sounds are increased). Range is 0-10.
|
| s_verbwet |
0.250 |
Control reverb wet/dry mix (higher is wetter).
Range is 0-1.0. (A3D)
|
| volume |
0.800 |
Set in-game volume.
|
| _snd_mixahead |
0.100 |
Set sound mix-ahead value.
|