| bottomcolor |
6 |
Set bottom (pants) color of
your player model [Flags: ai]
|
| clientport |
27005 |
Set default client port for
connecting to a server.
|
| cl_allowdownload |
1 |
Enable download of maps, models,
and decals on joining a server if your machine doesn't have them. Set this to
0 if having MP problems.
|
| cl_allowupload |
1 |
Enable upload of maps, models,
and decals on joining a server if server doesn't have them. Set this to 0 if
having MP problems.
|
| cl_cmdrate |
30 |
Set number of times per second
client updates server. (30 is modem speed; try 50 for LAN or between for cable
modems, etc)
|
| cl_dlmax |
128 |
Set max number of KB to download
from server.
|
| cl_download_ingame |
1 |
Enable downloads during a multiplayer
game. (This kinda sucks.)
|
| cl_fixtimerate |
7.5 |
Set fixed time rate.
|
| cl_gaitestimation |
1 |
Enable player stepping estimation.
Disabling stops "ice skating" but might increase perceived lag.
|
| cl_hightrack |
0 |
Make spectators follow highest-scoring
player.
|
| cl_latency |
0 |
Set client latency.
|
| cl_lb |
0 |
Enable client-side blood decal
prediction if cl_lw is set to 1.
|
| cl_lc |
1 |
Enable lag compensation. (server
must have sv_unlag 1)
|
| cl_lw |
1 |
Enable 1.1.0.0 weapon animations
and sounds. If cl_lc is 1, set this to 1 as well.
|
| cl_nopred |
0 |
Disable client prediction.
|
| cl_rate |
9001.204 |
Set rate client sends data to
server (bytes/sec). Try 1000-4000 for modem, 6000-9000 cable, up to 20000 if
T1. Incorrect values can increase lag dramatically.
|
| cl_resend |
6 |
Set number of times to resend
lost packets.
|
| cl_shownet |
0 |
Display network packet numbers.
|
| cl_spectator_password |
0 |
Set password for spectator access.
|
| cl_timeout |
305 |
Set inactivity time before client
is disconnected.
|
| cl_updaterate |
20 |
Set number of updates client
requests from the server per second.
|
| connect |
"[IP address]:[port number]" |
Connect to server.<PORT>
|
| coop |
0 |
Enable co-operative play mode.
|
| disconnect |
|
Disconnect from a multiplayer
game.
|
| fakelag |
0 |
Simulates more lag at increasing
values.
|
| fakeloss |
0 |
Simulates packet loss at increased
values.
|
| getcertificate |
|
Authenticates Half-Life CD key
without joining server.
|
| graphheight |
64 |
Set height of net_graph display.
|
| ipx_clientport |
0 |
Set client port for IPX LAN
game
|
| ip_clientport |
0 |
Set client port for TCP/IP LAN
game
|
| list |
|
Lists local servers (via slist)
|
| name |
0 |
Set client player name.
|
| net_graph |
0 |
Display useful, but lag-increasing
graph of ping, lag, packet loss, etc. Try net_graph 1, net_graph 2, net_graph
3.
|
| net_graphpos |
1 |
Position netgraph on screen
if net_graph is active. 1 = right, 2 = center, 3 = left.
|
| net_graphsolid |
1 |
Enable solid-drawn graph if
net_graph is active.
|
| net_graphwidth |
192 |
Set width of net_graph width.
|
| net_scale |
5 |
Set net_graph's vertical scale.
|
| net_showdrop |
0 |
Display packets dropped from
network.
|
| net_showpackets |
0 |
Display network packets.
|
| pingservers |
|
Display ping numbers in the
server list (instead of green/red dots)
|
| port |
27015 |
Set default connection port.
|
| pushlatency |
-50 |
Set pushlatency. Preferred value
is -0.5 * your ping.
|
| reconnect |
|
Reconnect to current server
(if not connected).
|
| retry |
|
Try to reconnect to current
server four times.
|
| showinfo |
|
Display all packets.
|
| slist |
|
Search for local servers.
|
| topcolor |
30 |
Set player model top (shirt)
color.
|
| upload |
|
Upload client files to connected
server.
|